Byte: AI Animate Digital Comic
Toy Project

Project Summary: Created an animated digital comic in just six hours using entirely AI-generated content, exploring profound questions about memory, mortality, and artificial intelligence through the story of a girl and her AI-recreated pet.
The Story Behind the Story
In March 2024, I created "Byte" as a tribute to Eve, a beloved Pomeranian companion of a colleague who had recently passed away. The title playfully connects data measurement units with the familiar canine action of 'biting,' creating layers of meaning that run throughout the narrative.
The project emerged from a simple but profound question: if AI can recreate our memories, what defines the essence of those we've lost? Through the medium of animated comics, I explored this intersection of technology and emotion.
The Narrative Journey
The story unfolds through a series of evocative panels:
Opening: A young girl meets a Pomeranian, beginning a cherished friendship
Transition: The poignant moment of the dog's passage over the rainbow bridge
Encounter: The girl meets an AI-generated Pomeranian bearing an uncanny resemblance to her late friend
Climax: A haunting exchange between girl and AI companion: "How many bytes in memory?"
This question cuts to the heart of consciousness itself - whether artificial or biological, all intelligence relies on memory as the foundation of experience and identity.
Technical Achievement
The entire project was completed using open-source AI tools:
- Visuals: Stable Diffusion XL for character and scene generation
- Animation: I2VGen-XL for image-to-video transformation
- Post-production: Premiere Pro for final assembly
Created in a single six-hour session, the project demonstrated how AI tools can rapidly transform creative concepts into finished works, democratizing content creation.
Watch the Project
Philosophical Implications
"Byte" poses fundamental questions about the nature of memory and consciousness in an age of artificial intelligence. As AI systems become capable of preserving and recreating our experiences, we must grapple with profound questions about identity, loss, and what it means to truly "remember."
The project concludes with a reference to Robert Oppenheimer's famous words, reimagined for the AI age: "Now AI becomes death, the destroyer of worlds." This reflects the dual nature of technological advancement - our creations have the power to both preserve and fundamentally alter the human experience.
Through this brief but powerful narrative, "Byte" suggests that the path forward lies not in choosing between human nostalgia and technological progress, but in finding harmony between memory and innovation.
Project Info
Author
Seonuk Kim
Date
March 2024